Recently, I have been working on a mobile app. I don’t like languages that are not C#, and I don’t have a need for low-level access, so I have been using Xamarin.Forms. Xamarin.Forms is super convenient and easy to use. Combined with Shared Projects, Xamarin.Forms allows for 95% of code to be written once and used across all major platforms. Anyways, not time for a sales pitch. My app connects to a RESTful HTTP server (henceforth known as the REST API) developed using the WebAPI framework. For the most part, this consists of getting lists of objects from the server, like a list of categories or a list of restaurants. I wrote a simple helper class for this, and would like to share part of it with you today. Continue reading “.Net Simple HTTP Client Helper Class”
Today I am not coming to you with a sob story about vendors or vulnerabilities. At my current company, I develop and maintain one of our testing tools. The tool is a web application that is used hundreds of times a day by several different teams, and is actually called “TestTools” because of its prominence. A few weeks ago I was making some changes to the tool in preparation for some new projects coming up, and while discussing the changes, my co-worker mentioned the Konami Code. So I wondered, how easy would it be do implement the Konami Code into the tool? Continue reading “The JS That Belongs On Every Page”
Here comes a mid-week post! This is more of a PSA than anything else, directed at those looking to try their hand at developing UWP apps. There is a TL;DR at the bottom for those who are not interested in the story. Continue reading “Trouble With UWP: Drives Driving Me Crazy”
Our first son has arrived, and I have had a little more spare time than I expected recently. There are only so many diaper changes and feedings one baby needs in a day! With my time off from work these next few weeks, I am working through some Unity 5 tutorials, starting with this one.